![]() ![]() More information and updates during the development process can be found at the game’s official website. Space Fox currently has their sights set on an August 2018 release, with initial focus on Windows, Mac, and Linux versions, though meeting one of the Kickstarter campaign stretch goals means that it will also be ported to iOS and Android devices. The developer’s goal is for Lona to marry its graphics and soundtrack to immerse players in a world that’s equal parts adventure game and artistic experience. Each individual scene has a unique musical track composed for it, reworked into two versions to go in tandem with the dual-world theme. The game’s colorful and stylized hand-drawn art style is certainly a highlight, but it will also be complemented by a sensuous, ethereal soundtrack. This crossover mechanic represents Lona’s struggle to find harmony between various interpretations of events in her memory. In fact, some puzzles will require an object to be interacted with in one perspective, then pulled into the scene’s alternate version to cause a desired effect there. As you attempt to puzzle out the event Lona is recreating, you will be able to switch freely from one perspective to the other, interacting with both versions of the same scene simultaneously. ![]() Ruppel, the crow, while a completely surrealistic and chaotic adaptation of the same scene comes courtesy of the cat, Ms. ![]() Viewed through the eyes of Lona’s two animal companions, each level features two starkly contrasting versions of the same setting: a dark and logical iteration depicts the perspective of Mr. Instead, point-and-click controls are used to interact directly with key objects in each scene, allowing players to piece together what happened to the protagonist.Įach of the game’s fifteen scenes will be represented in two diverging styles. A highly stylized adventure art-game about an artist trapped in her art, with fear and chaos coming alive in. To remove even the smallest barrier between the player and art, genre staples like an inventory system and on-screen interface have been removed entirely. Lona: Realm of Colors - Kickstarter-Kampagne. More than just a narrative device, Lona’s predisposition toward drawing influences all design decisions, as the scenes she draws are the actual settings she finds herself lost in during gameplay. It promises to be a somber exploration of a person’s inner turmoil, and advancing through each scene in the game means uncovering the truth behind a torment Lona has dealt with in her life, and helping her to make peace with it. Lona tasks players with delving into the troubled life of the titular young woman, who tries to deal with her personal trials and tribulations by drawing about them. Lona tasks players with delving into the troubled life of the. This seems to be the motto of Swedish indie developer Space Fox Studio for their successfully crowdfunded point-and-click game Lona: Realm of Colors, coming next summer to PC and mobile devices. This seems to be the motto of Swedish indie developer Space Fox Studio for their successfully crowdfunded point-and-click game Lona: Realm of Colors, coming next summer to PC and mobile devices. Lona: Realm of Colors draws on Kickstarter success. There are few interactive things, and pointing at them will highlight them.A picture is worth a thousand words. To interact with the presented elements, you just have to click on them with the mouse. Light and dark zones completely change the color scheme and available objects in the same image. Gameplay focuses on solving puzzles by moving between the two sides of the action. When following a storyline based on Lona’s memories, you need to look out for images that have two different sides. The use of things will affect both worlds and the outcome as a whole. Certain objects have a different purpose in a different reality. Switching between two worlds helps balance extreme interpretations of a single event. You have to change the environment with the push of a button, explore hidden areas and get to the clues. ![]() To solve the main problem, the user is given magical powers. It will be necessary to move between the two dimensions and little by little find out what happened to the environment. The player must follow the narrative and immerse himself in a surreal world with mysterious events and deadly phenomena. Complete solution Lona: Empire of colors Focused on the art presented and the drawing of the areas. ![]()
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